UpHome × Purdue

Client

UE Group × Purdue

Project Type

User Experience Design

Project Year

2021

Role

Product Designer

Design a mobile app that would not only drive sales but help clients visualize their renovated shower in the context of their real bathroom via an augmented reality tool

The team was tasked by UE Group to design a mobile application for their client UpHome. UpHome is a startup and the goal was to kick off their sales process by designing an AR-driven customization experience that allows users to visualize shower renovations directly inside their bathroom.

Video Walkthrough

Process Overview

Design process timeline
Project timeline outlining research, ideation, prototyping, and evaluation phases.

Behind the Scenes

The Process

After synthesizing findings from market research, competitive analysis, secondary and primary research our team identified two major takeaways.

The average homeowner has little to no experience with Augmented Reality applications. Many interviewees had only beginner to intermediate familiarity with AR but believed it would have greatly helped during renovation planning.

Users valued customization highly. Renovation involves many decisions and having a visual representation of the bathroom design would make those decisions easier.

Miro board interviews
Interview synthesis board used to identify themes and patterns across participant feedback.
Research takeaways
Affinity mapping exercise used to cluster insights and prioritize product features.
Team collaboration
Collaborative synthesis session where the team discussed research findings and design opportunities.

Understanding the Users and Showers

The PUX team interviewed six individuals in the proposed user group, all of whom had experience making large purchases through home remodeling applications.

Each team member also evaluated an AR application to understand what features were effective and which should be avoided when designing an AR bathroom remodeling experience.

The goal was to understand how users approach shower purchases from the earliest stages of consideration.

  • What exactly are they trying to customize?
  • Why is customization important?
  • What would make them confident in their choices?
User research insights
Stakeholder and user analysis highlighting motivations and expectations during shower renovation planning.

Interviews & Journey Mapping

Using insights from interviews, the team created a journey map detailing the user's experience before even opening the application.

This journey illustrates how users progress from renovation intent to discovering UpHome’s application and ultimately purchasing a shower.

User journey map
User journey map illustrating the decision-making process leading to a shower renovation purchase.

Concept Validation — Phase 1

The design focused on reducing decision fatigue by segmenting shower accessories into categories. Within each category users could select components and immediately see AR updates.

Concept sketches
Early sketches exploring how users would customize shower components within the AR interface.

Prototyping in AR — Phase 2

AR prototypes were developed to demonstrate the customization flow to stakeholders and were used throughout evaluation and concept validation.

AR prototype interface
Augmented reality prototype demonstrating how shower configurations could be visualized in the user’s bathroom.

Design Iterations — Phase 3

The team created low fidelity layouts using Whimsical to explore navigation patterns and screen structure.

Low fidelity prototype
Low-fidelity wireframes used to explore navigation patterns and component selection flows.

Refining the Design — Phase 4

Initial testing revealed the need for additional customization screens beyond the showerhead view.

Refined design screens
Refined interface allowing users to customize multiple shower components in a structured flow.

Evaluation — Body Storming & Likert Testing

Bodystorming sessions helped evaluate how AR interactions function in physical environments.

Bodystorming activity
Bodystorming exercise simulating how users would interact with AR visualizations inside a bathroom environment.
Likert scale testing results
Likert scale testing results evaluating usability and clarity of the shower customization workflow.

Project Outcomes & Reflection

This project required balancing academic coursework with a fast-paced product design timeline during the pandemic. Adapting to remote collaboration and new workflows initially presented challenges, but it ultimately strengthened our ability to communicate, iterate, and validate ideas quickly as a team.

Throughout the project, I contributed across multiple stages of the design process, most notably prototyping the Augmented Reality shower models and facilitating the bodystorming evaluation method. These activities helped us test how users might interact with shower configurations in a physical context before committing to final interface decisions.

Frequent feedback sessions with Purdue faculty and the UpHome product team helped refine the direction of the solution. Ultimately, UpHome saw value in the proposed concepts and implemented elements of the design into their website, validating the impact of our research and design process.